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Dead Time Eats Your Profit: Plan Days and Routes Smarter

7 July 2026 · 8 min · schedulingroute planningproductivityfield serviceoperations

Dead time, the unpaid hours between jobs spent driving, parking, hunting for a customer who is not home, or doubling back across town, quietly eats more profit than any single underpriced quote. The fix is not to drive faster. It is to plan the day so the van moves less: batch jobs by area instead of by the order the phone rang, book each cluster into a geographic window, leave one honest buffer for overruns, and put the whole day on the crew's phone so nobody freelances the route. Do that and a typical two-van firm claws back five to eight hours a week of drive time, close to a full day of billable work, without adding a single customer or a single hour to anyone's day.

What dead time actually costs you

Run your own numbers before you argue with the idea. Take one technician on the road 8 hours a day, 5 days a week. If 90 minutes of each day is drive time, waiting, and doubling back, that is 7.5 hours a week per van of movement you cannot invoice. Across two vans that is 15 hours, most of a full working day, gone every week. Price those hours at whatever your labour rate is and the number stops being abstract fast.

It costs you twice, not once. The hour is unbilled, and in most places it is also paid. In Sweden, travel between jobs during the working day generally counts as working time under Arbetstidslagen. In the UK, travel between assignments counts toward working time and minimum-wage hours. So every extra kilometre is wages out and revenue not in, on the same clock. That is why shaving drive time beats almost any pricing tweak: you are converting a cost you already pay into work you can charge for.

The five kinds of dead time

You cannot cut what you have not named. Most lost hours fall into five buckets, and each has a different fix.

Batch by geography, not by the order the phone rang

This is the single biggest lever in route planning, and most firms ignore it because bookings feel first-come-first-served. They are not. A booking is a promise about a day, rarely about an hour. So group the week by area, not by call order. Draw three or four rough zones on a map of your patch: north, south, town centre, the villages. Then assign each zone one or two anchor days.

When a job comes in for the north side, it is offered a north day. The customer almost always has a preferred day, not a preferred minute, so this costs you nothing in service and saves the van from crossing the map. A week that used to be four random destinations a day becomes four jobs within ten minutes of each other. The drive between them drops from 30 minutes to 8, four times a day, five days a week. That is where the reclaimed hours come from.

What to do with the genuine emergency

Zone days are the default, not a prison. A real emergency ignores the map and takes the buffer slot you protected that morning. The point of batching is that the 90% of work that is not urgent stops paying for the 10% that is. Keep one flexible slot per crew per day so an out-of-zone callout does not blow the pattern apart.

Book jobs into windows the van can actually keep

Precise appointment times sound professional and cause dead time. Promise 09:15 and the crew builds slack around it so they are never late, which means gap time when a job runs short. Promise a window instead, tied to the route: morning covers the first cluster, early afternoon the second. The customer gets a call 30 minutes out from the technician, which they prefer to a fixed time they have to wait in for all morning anyway.

Sequence each day so the van travels one direction across the zone, not in and out. Furthest job first thing while traffic is light, then work back toward base, or the reverse for your area. A day that flows one way has less total drive than the same jobs in a random order, every time.

Cut no-access visits before they happen

A no-access visit is the most expensive kind of dead time, because it is a whole round trip that produces nothing and still has to be rebooked. Two habits kill most of them:

Kill the mid-day wholesaler run

The unplanned parts run is dead time disguised as being productive. Someone is driving, so it feels like work, but it is an hour of wages and fuel spent fetching a 40 kronor part. Two moves shrink it:

A field system that ties materials to the job helps here: if every work order lists its parts and the van's stock is checked against tomorrow's route the night before, the mid-day scramble mostly disappears.

Put the whole route on one screen

None of this holds if the plan lives in the office and the crew improvises on the road. The day has to travel with the technician: the ordered list of jobs, the addresses, the access notes, the materials, in one place on the phone. When the crew can see the sequence, they follow it. When they cannot, they drive to whoever texted them last.

This is where a planner and a field app that stay in sync earn their place. In OdinTask the office builds the day on a drag-and-drop planner, assigns each job to a crew and a window, and it lands on the technician's phone as an ordered route with the access notes and material list attached. Because the field app is offline-first, a cellar or a rural site with no signal does not break it: the crew still sees the day and logs hours, photos and materials, which queue on the phone and replay when the signal returns. The office sees progress without ringing the van, and the van never has to ring the office to ask what is next.

Measure dead time so it stays cut

What you do not measure drifts back. Track four numbers weekly. None needs a stopwatch; a rough read each Friday is enough to see the trend.

MetricWhat it tells youRough target
Billable ratioInvoiced hours divided by paid hours on the roadTrend up, not a fixed number
Drive time per jobAverage minutes between finishing one job and starting the nextFalling week on week
No-access visitsWasted round trips per weekAs close to zero as your reminders get you
Unplanned wholesaler runsMid-day parts trips per crewOne planned run, not three panic ones

Trend beats target. If drive time per job is falling and the billable ratio is rising, the plan is working, whatever the absolute figures are. If they flatten, one zone has grown too big or the buffer is being eaten by non-emergencies dressed as emergencies.

Start with one week

You do not need to redesign the business. Next week, do three things: draw your zones and give each an anchor day, send a confirmation message the evening before every job, and pick the vans against tomorrow's route the night before. Measure drive time per job on the Friday before and the Friday after. The gap between those two numbers is the profit dead time was taking, handed back to you.

If the day keeps drifting because the plan and the road are on different screens, that is a tooling problem as much as a discipline one. Try OdinTask free for 14 days and run one week of real jobs through a planner and an offline field app that stay in sync. See the pricing page at /pricing for what it costs after that.

FAQ

What counts as dead time for a trades business?

Dead time is any paid hour on the road you cannot invoice. It has five main forms: driving between jobs, doubling back because jobs were booked in call order rather than by area, wasted no-access visits when the customer is out, gap time from arriving too early, and mid-day wholesaler runs for parts that should have been on the van. Naming which kind you have most of tells you which fix to reach for first.

How do I plan routes to cut drive time?

Batch by geography instead of by the order the phone rang. Split your patch into three or four zones and give each an anchor day, so a north-side job is offered a north day. Customers usually care about the day, not the exact minute, so this costs nothing in service. Then sequence each day to travel one direction across the zone rather than crossing back and forth. The drive between jobs drops sharply, several times a day.

Should I give customers a fixed appointment time or a window?

A window tied to the route beats a precise time. Fixed times force the crew to build slack so they are never late, which turns into gap time when a job runs short. Offer a morning or early-afternoon window instead, then have the technician call 30 minutes out. Customers prefer a heads-up call to sitting in all morning for a 09:15 slot, and the van keeps the promise it can actually keep.

How do I stop wasted no-access visits?

Two habits remove most of them. Send a confirmation the evening before each job asking the customer to reply if the time no longer works, since many cancellations surface the night before if you give people the chance. And capture access details at booking, such as the gate code, which door, where to park and whether a key is needed, so the crew is not ringing from the kerb. Both take seconds and save whole round trips.

Is travel time between jobs paid time?

In most places, yes. In Sweden, travel between jobs during the working day generally counts as working time under Arbetstidslagen. In the UK, travel between assignments counts toward working time and the minimum wage. That is why dead time costs you twice: the hour is unbilled and also paid. Cutting drive time is really about converting hours you already pay wages for into hours you can charge a customer for.

How much time can better route planning actually save?

Run your own numbers rather than trusting a headline figure. If each van loses about 90 minutes a day to driving, waiting and doubling back, that is roughly 7.5 hours a week per van. A two-van firm that batches jobs by zone, confirms the day before and stocks vans against tomorrow's route can commonly claw back five to eight hours a week, close to a full billable day, without taking on more work or longer days.

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